teamLab: Dance! Art Exhibition, Learn & Play! Future Park | teamLab

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既往展览
2017.7.08(Sat) - 11.30(Thu)深圳歡樂海岸創展中心, 深圳
メイン画像
ロゴ画像
既往展览
2017.7.08(Sat) - 11.30(Thu)深圳歡樂海岸創展中心, 深圳

“teamLab: Dance! Art Exhibition, Learn & Play! Future Park” is a large-scale exhibition that is designed to stimulate people’s creativity and collaborative minds with a form of Future Park. Combining art exhibitions and futuristic amusement park, this exhibition attracted more than 460,000 visitors when firstly opened in Odaiba, Tokyo, in 2015. It was awarded ‘TOP 10 art exhibitions of 2015‘ from the world’s biggest creative media ‘designboom.

‘The Living Digital Space and Future Parks’, the 2nd exhibition that is currently being held in Silicon Valley, reportedly destroyed the long-lasting anti-art tradition of the west coast. Marina Bay Sands, the world's biggest hotel complex located in Singapore, is home to a permanent exhibition since March 2016. The news is covered by numerous local media, including 2 top national newspapers in Singapore. teamLab’s exhibition has been opened also in Thailand from May. From August, teamLab opened their second permanent exhibition at Lotte World (Seoul, South Korea).

Dance! Art Exhibition

金浪 / Gold Waves

我們在電腦空間內以模擬波型來建構水在三次元空間下的動作。透過無數水分子的連續體來表現水,並且不斷計算分子之間的相互作用。而且還利用水分子動作來描繪線條,在三次元空間的波浪表層上描繪線條。然後把這些被立體描繪的線條的集合,透過teamLab所發想的「超主觀空間」理論轉換成平面化的影像作品。
在近代之前的日本繪畫作品中,如河川、大海等水文常常會以線的集合體來表現。而這些線的集合體就像是生物一般,讓人能夠感受到某種生命的活力。我們認為實際上近代之前的人們,就像是在看古典日本繪畫(把河川、大海等,視為就像是具有生命力一般的線的集合體)一樣的觀察世界。
近代之前的人們"為何"能夠做出似乎從河川、大海之中感受到生命的行為舉止,以及"為何"能夠作出似乎將自己視為自然一部分的行為舉止?我們認為這些繪畫表現中應該隱藏著對於上面問題的提示。而且我們認為這應該也是能讓因常識所僵化的現代客觀世界,與近代之前人們所看到的主觀世界重新統合在一起的提示。
如果本作品之中瀑布的呈現方式比起從影像紀錄之中被編輯的真正瀑布,更能夠消除觀賞者與作品世界之間的境界線、讓觀賞者產生進入作品世界之中的感覺;甚至更大膽地說,讓觀賞者覺得線的集合是生命體、讓觀賞者產生附身於瀑布的感覺的話,我們認為應該就能藉此查覺到近代以前日本人的「觀察世界的方式」與從中產生"對世界的行為舉止"之間的連結。
對於那些不將自然作為觀察對象,而根據"觀察者本身也是自然一部分"這種思維產生的行為舉止,我們認為應該是因為過去的人們將河川、海洋等自然的一部分視為生命體來表現,並且形成較容易附體於自然的一部分的這個觀點。也就是說,我們認為當感覺自然與自我的境界不存在時就應該比較容易產生這種觀點。

呼應燈森林──一筆 / Forest of Resonating Lamps - One Stroke

乍看之下由經典形狀的燈隨機排列組成的這件作品,是一件受到觀者與他人影響會發出連續性光芒的作品,換言之它是能夠展現出連續性之美的作品。
當有人靜止站立在燈附近時,最接近人的燈會發出強烈的光芒,併發出聲響。然後,燈光會傳播到最靠近的兩個燈上。被傳播的光芒會發出同樣的聲響,然後再傳播到最接近的燈上,連續地延伸開來。被分成兩束傳播出來的光芒會各自形成一條經過所有燈一次的光之軌跡。由自己發出的光,和由他人產生的光將會交匯。乍看之下隨機配置的燈,無論從哪個燈發出光,光也能夠永遠連續,留下平滑的軌跡,而且會與由他者而生的光交匯。
更具體地說,每個燈配置在空間中的位置使其最靠近的兩個燈之間連出一條線時,都只會出現一條獨一無二的連接線。此外還有燈懸挂高度的不均一分佈,在三維空間里形成的光軌跡的平滑度也經過了定量,空間上燈的配置是根據數學原理得來的。
因此,與人呼應而產生的燈光,儘管只會傳播到最近的燈,但是所有的燈都會被呼應一次並一氣呵成以形成一道光的路徑,同時還與因他者而產生的光交匯,最後回歸到起點。
通過這個過程創造出來的燈的排列乍看起來是隨機的,但這是一種由人們從任何位置與燈互動而創造出來的,表現光的連續性之美的排列。
通過這種過程而創造出來的看似雜亂的燈的配置,使得人們自由地站立在各種位置上,都能與燈產生呼應,繼而產生出光的連續性之美。

花與人,不為所控卻能共生── 度時如年 / Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

Flowers bud, bloom, and in the course of time, wither and die. While eternally repeating the process of life and death, the places where they grow change gradually. When people stand still, the flowers surrounding them grow and bloom abundantly, but when people touch the flowers or walk around, they scatter and die all at once.The artwork is not a pre-recorded image that is played back; it continues to be rendered in real time under the influence of people's behavior. The picture at this moment can never be seen again.
In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. A visit to this region led teamLab to wonder how many of these flowers were planted by people and how many of them were native to the environment. It was a place overflowing with flowers, a place of great serenity and contentment. This nature is an ecosystem influenced by human activity, making us feel that nature and humanity are not in conflict. Perhaps a truly comforting nature is one that encompasses human presence as part of the ecosystem. Based on the premise that nature cannot be completely controlled, this artwork explores human activity that lives closely aligned to the rules of nature.
This artwork is an ecological pictorial space drawn through Ultrasubjective Space, which continues to be generated along with the body, others, time, and the environment. Viewers physically walk around and touch inside the world of the artwork, transforming it together with others in the same space.
This pictorial space differs from images or paintings flattened by a lens or single-point perspective. In such images or paintings, space appears behind the picture plane; the space that opens there and the space the viewer inhabits are split, and the picture plane becomes a boundary surface. The viewpoint is fixed at a single point, and bodily freedom is lost.On the other hand, a picture plane formed by Ultrasubjective Space is not a boundary that separates where we are from the world of the artwork. The world of the artwork is not outside a window; it appears as a single field that is continuously connected, without boundary, to the space in which the viewer’s body exists. Moreover, any position — front, back, left, or right — can become a viewpoint, so viewpoints exist in infinite number, and the viewer is physically free to move.Not bound to a single point, the viewer moves their body and lets their eyes roam freely, continually re-composing the world of the artwork as it changes over time, and building the pictorial space within themselves. In that moment, the artwork becomes a centerless, subjective, and embodied pictorial space in which the viewer walks and touches.
In this space, the boundaries between the viewer and the artwork become ambiguous. The artwork transforms simply by the presence of a body there, and the behavior of others also changes the world of the artwork. In conventional art, other people were often considered an obstacle that interferes with a one-on-one relationship with the artwork. However, here, the presence of others enriches and creates new changes in the artwork.
This artwork is an attempt to expand painting from a world on the other side of the screen into a space continuous with the body, others, time, and the environment. The artwork continues to be generated within the relationships among the behavior of people, the life and death of flowers, the passage of time, and the entire space. Here, the painting does not exist on its own as a completed entity; it relates to people's bodies and includes the presence of others, existing as an ecological field without boundaries.

Learn & Play! Future Park

關於 teamLab
teamLab是自2001年起開始活動的藝術團隊。通過團隊創作來探索藝術、科學、技術和自然界交匯點的國際性跨域藝術團隊。由藝術家、程式設計師、工程師、CG動畫師、數學家和建築師等各個領域的專家組成。 teamLab想通過藝術,摸索人與世界的關係和新的認知。人類爲了更好地認知世界,習慣性地把世界分割,並將其視爲具有邊界的事物。我們探索認知的邊界,並試圖超越人類對世界、對時間連續性的邊界的認知。世間萬物都是奇跡般地存在於積年累月且沒有邊界的連續性上的。 teamLab在紐約、倫敦、巴黎、新加坡、矽谷、北京、墨爾本等世界各地舉辦了藝術展。teamLab所開設的大型常設美術館有位於東京台場的「teamLab Borderless」、位於東京豐洲的「teamLab Planets」、位於上海黃浦濱江的「teamLab 無界上海」、位於澳門的「澳門 teamLab 超自然空間」,位於北京的「teamLab無相藝術空間」等等。今後還將有更多的美術館落地在漢堡、烏得勒支、吉達等地。 teamLab的作品被世界各大藝術機構收藏,如墨爾本維多利亞國家美術館(墨爾本)、悉尼新南威爾士州美術館(悉尼)、阿德萊德南澳大利亞藝術畫廊(阿德萊德)、赫爾辛基阿莫斯·雷克斯美術館(赫爾辛基)、舊金山亞洲藝術博物館(舊金山)、洛杉磯現代美術館(洛杉磯)、伊斯坦堡Borusan當代藝術收藏館(伊斯坦堡)、紐約亞洲協會博物館(紐約)。 teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art. teamlab.art Biographical Documents

會場資訊

teamLab: Dance! Art Exhibition, Learn & Play! Future Park

展期

2017.7.08(Sat) - 11.30(Thu)

時間

10:00-22:00

交通指南

地址

深圳歡樂海岸創展中心(深圳市南山区白石路8号欢乐海岸)

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